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Nathan Tubb
Apr 23, 20212 min read
My Project 23: First Developer Playthroughs!
It's finally gotten to the point where I can start attempting to play the game from start to finish, yay. And so now starts the gruelling...
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Nathan Tubb
Apr 23, 20211 min read
My Project 22: Major Unity Build Error
I have recently encountered a very frustrating issue within Unity's build system that prevents me from creating a built version of the...
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Nathan Tubb
Apr 23, 20211 min read
My Project 21: Quick Move and Auto Place
Throughout testing I began to get fed up with looting bodies and having to individually drag items one by one into my inventory or...
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Nathan Tubb
Apr 23, 20211 min read
My Project 20: UI Update
Recently I have given the inventory UI a small update as I felt it just looked out of place. Whilst the changes I have made are fairly...
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Nathan Tubb
Apr 23, 20211 min read
My Project 19: Cutscenes
To better guide the player and make them aware of the change in objectives, I have implemented two cutscenes that show give some...
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Nathan Tubb
Apr 23, 20211 min read
My Project 18: Settings
Whilst not a focus of my project, I still wanted to allow players to customise features that they would commonly expect to be able to...
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Nathan Tubb
Apr 23, 20212 min read
My Project 17: Iron Golem/Final Boss
The final challenge for the game, bringing together all the skills and features used throughout the game. It is the product of several...
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Nathan Tubb
Apr 22, 20211 min read
My Project 16: Screen Damage
One thing that is common in many first person games is screen damage, it helps to immerse the player into their current state. To save...
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Nathan Tubb
Apr 22, 20212 min read
My Project 15: Tutorial Scene
Throughout development, I began to realise that there were several systems and features that players would not be able to just pick up...
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Nathan Tubb
Apr 22, 20211 min read
My Project 14: Respawn System
With the number of Zombies that inhabit the arena and the giant Iron Golem that needs to be killed at the end of the game, some players...
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